The house that Jack obliterated in Borderlands 2 is given some backstory here with an affair that offers more of the same for series stalwarts.

The unnerving aspect of the Pre-Sequel is just how likable Jack is compared with the tale that follows. His personality is shaped along the way, but the transformation seems a little abrupt given the end result as witnessed in Borderlands 2.

Nevertheless, the Borderlands world is one I'll gladly inhabit at every turn. The stylised graphics throw the player straight into a comic book, with one of the snappiest scripts you'll hear in software. You can count on one hand gaming scripts that can stand toe-to-toe with their film cousins, and the Borderlands series is certainly one of them.

Blasted onto Pandora's moon Elpis, your choice of four vault hunters must contend with limited oxygen during their assault on the bad guys and native nasties (all of which drop handy loot), and the low gravity adds a new quirk to making your way around the satellite.

The issue with the Pre-Sequel is its repetition. It's not so much that Elpis looks the same, although it does lack a smidge of variety (hell, it's a desolate moon), but missions can send you to the same areas to undertake vastly similar routines.

But it's a solid fleshing-out of the Borderlands narrative, and messing about with its mentally damaged cast is always a pleasure.

Out on PS3, Xbox 360, PC, Mac