Hooray, it’s the future so surely everything’s really brilliant and technology has advanced so far that war and famine are viewed as remnants of our past stupidity.

Not really. There’s no game in that, and it’s only 2016 so the planet’s still a bit stuffed and, what’s more, the Government has gone and turned all nasty on us.

That’s inFamous: Second Son, for you. It treads the rebellion-against-totalitarian-society schtick that its predecessors - and a billion other titles - threw in our face.

In that respect it’s a disappointment. Seattle is under lockdown and Delson, our power-hungry sponge of a hero, pops about bringing down authority at every step choosing a good or evil path to do so.

So far, so very, very familiar.

This time, however, the place is awash with conduits (or bio-terrorists, as the Department of Unified Protection would label them) and Delson’s handy ability allows him to absorb their abilities like an excitable Sylar from Heroes without the brains-for-teatime attitude. 

And unlike Cole, the series’ previous main chappie, Delson is loving every minute of it, gleefully sharing his upgrade experience with his straight-laced sheriff brother, who’s none too impressed with his relative’s gleeful enjoyment of the new powers.

In the end, though, Second Son doesn’t move us along significantly enough from the previous titles, and there’s little to justify this being a PS4-only release. Wind back the graphics a notch and the PS3 should easily cope with this.

Those who don’t cope well with change, however, will find much comfort in this third outing.

Out on PS4