Call me old fashioned but I love a single-player FPS campaign, and CoD titles had a reputation for the best campaigns around, with especially impressive introductory missions.

Sadly developer Treyarch has seen fit to put a bullet in the back of that feature’s head, pumping it full of multiplayer juices instead.

That’s a questionable act for a triple-A title, and while I’m particularly peeved by this gaping wound in the side of ‘Blops 4’, this shouldn’t detract from what is otherwise a sensational collection of multiplayer goodness.

To be fair, there are some things to do if you’re tired of online idiots. Each of the 10 specialists has some backstory missions to fill in which provide a wee insight into what makes them tick. You can then make your selection based on which one you think was nice to their mum or was likely to have slaughtered their neighbours’ pets.

In the main, though, there are three avenues for weapons-based violence: Multiplayer, Blackout and Zombies.

The variation in specialists makes it imperative you get a good balance in Multiplayer’s team-based activities, especially as some maps are better than others for different load-outs. The maps can get pretty repetitive after many sessions on Multiplayer mode, so thankfully there’s Blackout drop in on.

Which all Fortnite and PlayerUnknown's Battlegrounds fans will be utterly familiar with, given its last-man-standing, battle royale business that creates more arguments per household globally than whose turn it is to dust the Venetian blinds. And as far as the genre is concerned, it’s a fine, upstanding member which should pull in its fair share of deserters from the other two titles, behemoths of the format that they are. Blops 4’s version is certainly the more interesting gear-wise. Hell, perhaps it’s just newer. Whatever, it’s a slightly fresher take on a terrifyingly popular arrangement.

Zombies is… well just what you’d expect. But more… much more. So much more I lost track of what was going on most of the time. I mean there are a couple of stories, but they’re more than ridiculous and get in the way of the plain, wholesome pleasure of plastering zombie parts all over the carpet. This time the undead inhabitants of the Titanic await your ammunition, which is rather playing fast and loose with historical fact but horribly good fun. The customisation of Zombies also offers outrageously varied scenarios.

So there you have it. Be angry for the lack of a single-player story, but also be grateful that the multiplayer goodness served up here is of the highest calibre and nearly makes up for this most heinous of omissions.