Well 1986 Seattle has only gone and got itself a zombie apocalypse, and you know what that brings: emotionally charged, socially fractured groups battling each other as well as making sure the wandering dead don't chow down on their exposed fleshy parts.

Has Deadlight brought something a little different to the party? Not from a story point of view, certainly, just the usual canapes of family slaughter and drumsticks of gruff misunderstood  survivalists.

However, gameplay is a different matter. Where traditional (Telltale's Walking Dead titles aside) zombie funtimes involve first or third-person view, Deadlight is a side-scrolling puzzler. Not that the puzzles probe too deeply into the inner parts of one's cerebellum (move a thing here, jump over that, shoot a padlock, etc), but it's certainly a nice change in pace. Comparatively simplistic, perhaps, but sometimes it's nice not to have to think about upgrading your pointy weapon or gathering parts to make a nuclear koala launcher or some such.

Such are the scarcity of bullets and limited stamina for swinging an axe that Deadlight encourages Randy (for that is you, with your bushy beard and about as much empathy as a starved Tyrannosaur) to avoid contact with the Shadows (Deadlight's jolly alternative to the word 'zombie') where possible. Thankfully this is doable for large chunks of the game.

Not flashy and not particularly difficult, (hell, it's a budget title retailing for around £15) Deadlight is a fine change of pace for those who fancy something different from the library of the undead.