Being somewhat of a Marvel fan and a Lego-head, not to mention a stalwart supporter of pretty much all previous Danish building-block tie-ins, there was always an astonishingly good chance this title was going to walk away with top marks and a little smiley-face stamp on its hand.

The thing is, TT Games found a formula that works and have plundered it mercilessly over the past few years, tweaking little bits here and there over the course of each title. Batman 2 and the previous Marvel title were absolute high points but unless I'm missing something, Marvel Avengers is nothing more than its predecessor just with a set of spiffing new curtains. Hell, we even get some extremely familiar Helicarrier and New York settings.

Okay, so there are a handful of new titbits: characters can team up to deal super violent justice, Quicksilver can belt across water and Fin Fang Foom (no, me either...) can grow to the size of a small building, breathing slightly larger flames and being very... green.

Irritations come in the form of repetitive tasks, particularly the annoying ones like scanning to reveal hidden objects during which the whole screen is obscured, rendering player two inoperable, while the gamer plays a rudimentary form of Battleships. And because the script is pulled wholesale from recent Marvel films, its shoehorning into scenes isn't seamless, particularly with Robert Downey Junior's delivery which works sensationally on the big screen but falls very flat here.

Picky? Perhaps. Marvel Avengers does no less but no more than one expects from a Lego game. But it's time TT Games dismantled its tired template and constructed something new.

Let's hope that's the case with the forthcoming Force Awakens in June.