The pinnacle of PS3 gaming from last year, The Last of Us is a zombie epic that grips you by the face and ensures horribly late nights until you've finished the thing, or it finishes you.

Spruced up for the PS4, initial impressions are questionable. Is this an improvement on the PS3? Not obviously. The graphics were already pretty spiffy on the last-gen console. It's a smidge clearer but nothing more.

What does seem new is the floating people. In one early scene Joel apparently forgets how to walk properly and drifts onto the screen like a bearded R2 unit.

A few minutes later and a random policeman (or the local zombie authority equivalent) does the same.

So we're a bit glitchy. To be fair, the wheel-legs effect doesn't pop up all that much, but when you've got a piece of software that relies so heavily on atmosphere, anything that rips you out of the immersive experience is jarring as hell.

The beauty of The Last of Us is in the characters, embittered Joel and reasonably-important-for-the-future-of-mankind, 14-year-old Ellie. Empathising with the plight of each is easy, and exploration of the mind-bogglingly detailed abandoned civilisation is a constant delight. Linear the progression may be, but so beautifully are the backgrounds detailed that it never feels constricting.

Stealth has never been so important in a game. Supplies are difficult to come by so you can't blaze a path through the hordes by swinging a guttering chainsaw over your head.

Remastered also means slapping some of the PS3 downloadable content (DLC) in our faces, although developers Naughty Dog are releasing more bits and bobs to open your wallet further, if you fancy extra weapons, multiplayer maps and gestures (!).

The Last of Us is near-perfect survival gaming and an extraordinary achievment but, as with the Tomb Raider re-release, upgrading depends on your affinity for slightly more detailed graphics and floaty people.

Out on PS4